TextureMinificationFilter

TextureMinificationFilter()

枚举缩小WebGL纹理时使用的所有可能的过滤器。
See:

Members

staticconstantCesium.TextureMinificationFilter.LINEAR : Number

通过对最近的四个像素进行双线性插值来采样纹理。这将产生比NEAREST过滤更平滑的结果。

staticconstantCesium.TextureMinificationFilter.LINEAR_MIPMAP_LINEAR : Number

使用线性采样从两个相邻的mip级别读取纹理值并对结果进行线性插值。

This option provides a good balance of visual quality and speed when sampling from a mipmapped texture.

Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.

staticconstantCesium.TextureMinificationFilter.LINEAR_MIPMAP_NEAREST : Number

选择最近的mip级别并在该级别内应用线性采样。

Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.

staticconstantCesium.TextureMinificationFilter.NEAREST : Number

通过返回最近的像素对纹理进行采样。

staticconstantCesium.TextureMinificationFilter.NEAREST_MIPMAP_LINEAR : Number

从两个相邻的mip级别使用最近的采样读取纹理值,并对结果进行线性插值。

This option provides a good balance of visual quality and speed when sampling from a mipmapped texture.

Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.

staticconstantCesium.TextureMinificationFilter.NEAREST_MIPMAP_NEAREST : Number

选择最近的mip级别并在该级别内应用最近的采样。

Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.